147 items found for ""
- Gravity Pulse | Warlord Protocol Card Gallery
Gravity Pulse Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Gravity Pulse Nova Genesis Action [PLAY] Choose one: Draw a card and place up to one Territory on top of the territory deck; or, gain 2 victory points and return up to one Fortification to its controller's hand. ____________________ Common Agus SW WP 074 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Shifting Badlands | Warlord Protocol Card Gallery
Shifting Badlands Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Shifting Badlands Neutral Territory [ACTIVATE] Void this card: Conquer a Territory and its controller claims a Territory. ____________________ Common Gun Gunawan WP 114 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Valac, the Seeker | Warlord Protocol Card Gallery
Valac, the Seeker Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Valac, the Seeker Bioweapon Greater [ELIMINATE] Claim a Territory. Then, you may choose to take an extra turn. If you do, your refresh draw at the end of your current turn is reduced from 5 to 3. ____________________ Exalted Afda Trihatma WP 094 9 [05/03/2021] Normally, you will draw 5 cards at the end of your turn to refresh your hand. But Valac reduces your end of turn refresh draw from 5 card to 3 cards on the turn you eliminate it. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________ "I coudn't care less about humanity's war. My work is far more important and I have enough problems dealing with my feeble minded siblings. Now leave me be before I decide to use your corpse for one of my experiemnts." - Valac, the Seeker ____________________
- Time Dilation | Warlord Protocol Card Gallery
Time Dilation Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Time Dilation Nova Genesis Action [PLAY] Draw a card and steal 3 victory points. Then, you may choose to take an extra turn. If you do, void this card and your refresh draw at the end of your current turn is reduced from 5 to 3. ____________________ Exalted < Card Incomplete > WP 071 7 [05/03/2021] Normally, you will draw 5 cards at the end of your turn to refresh your hand. But "Time Dilation" reduces your end of turn refresh draw from 5 cards to 3 cards on the turn you void it. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Intelligence Center | Warlord Protocol Card Gallery
Intelligence Center Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Intelligence Center Legacy Militia Fortification [ACTIVATE] Discard a card: Draw a card. If you drew an Infantry card, you may reveal it to gain 1 victory point. [PASSIVE] This card gains +1 defense if it is of your faction. ____________________ Common < Card Incomplete > WP 055 3 1 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Basic Resources | Warlord Protocol Card Gallery
Basic Resources Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Basic Resources Neutral Action [PLAY] Gain 1 resource. ____________________ Basic Gun Gunawan WP 135 2 [05/03/2021] This card has a recruitment cost because some card abilities refer to "recruitment cost" as part of their resolution. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Amirah's Training Grounds | Warlord Protocol Card Gallery
Amirah's Training Grounds Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Amirah's Training Grounds Legacy Militia Territory [TRIGGER] At the start of your turn, gain 2 resources. You may not spend these resources to recruit cards. ____________________ Limited < Card Incomplete > WP 128 2 [05/03/2021] "Infantry and Warlord abilities" refers to [ACTIVATE] abilities, [TRIGGER] abilities, [PASSIVE] abilities, and [PLAY] abilities. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Ayden, the Geomancer | Warlord Protocol Card Gallery
Ayden, the Geomancer Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Ayden, the Geomancer Legacy Militia Warlord Novan [ACTIVATE] Pay 1 resource, burn 1 victory point, and burn a Territory you control: Claim a Territory and deal damage equal to its victory value. ____________________ Exalted Fahmi Fauzi WP 046 [06/09/2022] The victory point you burn must be in the form of coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Elymas, the Chancellor | Warlord Protocol Card Gallery
Elymas, the Chancellor Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Elymas, the Chancellor Nova Genesis Warlord Novan [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless an opponent lost victory points this turn. ____________________ Exalted Fahmi Fauzi WP 063 [06/09/2022] Losing victory points includes both stolen and burnt victory points. The lost victory points must be in the form of victory coins. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Scouting Vessel | Warlord Protocol Card Gallery
Scouting Vessel Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Scouting Vessel United Human Coalition Fortification [ACTIVATE] Pay 1 resource: Draw a card. Then, discard a card unless you control at least 3 Territories. ____________________ Common < Card Incomplete > WP 087 2 1 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Jupiter, the Sky Fortress | Warlord Protocol Card Gallery
Jupiter, the Sky Fortress Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Jupiter, the Sky Fortress Cybernetic Federation Territory [CLAIM] You may destroy a Fortification. [ACTIVATE] Pay 1 resource: Deal 1+X damage. X is equal to the number of Fortifications destroyed this turn. ____________________ Exalted < Card Incomplete > WP 123 1 3 Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text:
- Reconnaissance | Warlord Protocol Card Gallery
Reconnaissance Warlord Protocol - Card Gallery < Previous Card Next Card > Card Name: Reconnaissance Legacy Militia Action [PLAY] Gain 1 victory point. Then, draw a card. If you control 2 or more Infantry of your faction, draw 2 cards instead. ____________________ Common < Card Incomplete > WP 059 3 [05/03/2021] You will always gain 1 victory point from playing "Reconnaissance". The only thing that changes is the number of cards you will draw as the ability resolves. Faction: Card Type: Subtype: Ability Text: Rarity: Artist: Recruitment Cost: Attack Value: Card ID: Defense Value: Health Points: Victory Value: Rulings: Rec. Cost Lore Text: